Configuring for Build

This section describes building your project to PC and mobile targets.

PC Build Target: Microsoft Windows and Mac OS X

This section describes targeting Unity project builds to Microsoft Windows and Mac OS X.

Build Settings and Player Settings

To build the demo as a standalone full screen application, you will need to change a few project settings to maximize the fidelity of the demo.

Build Settings

Click on File > Build Settings... and select one of the following:

For Windows, set Target Platform to Windows and set Architecture to either x86 or x86 64.

Figure 5. Build Settings: PC

For Mac, set Target Platform to Mac OS X.

Figure 6. Build Settings: Mac

Enable Virtual Reality Support in Player Settings

Within the Build Settings pop-up, click Player Settings. In the Other Settings frame, select Virtual Reality Supported. All additional required settings are enforced automatically.

Figure 7. Player Settings

In the Build Settings pop-up, select Build. If prompted, specify a name and location for the build.

If you are building in the same OS, the demo should start to run in full screen mode as a standalone application.

Quality Settings

Our recommended quality settings may help your application look better.

You may notice that the graphical fidelity is not as high as the pre-built demo. You will need to change some additional project settings to get a better looking scene.

Navigate to Edit > Project Settings > Quality. Set the values in this menu to the following:

Figure 8. Quality settings for Oculus demo

The most important value to modify is Anti-aliasing. The anti-aliasing must be increased to compensate for the stereo rendering, which reduces the effective horizontal resolution by 50%. An anti-aliasing value of 2X is ideal - 4x may be used if you have performance to spare, and 8x usually isn't worth it.

Now rebuild the project again, and the quality should be at the same level as the pre-built demo.