Oculus Audio SDK Plugins

1.0.3 | Updated 2016-04-21

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Oculus Audio SDK 1.0.3

This document provides an overview of new features, improvements, and fixes included in the latest version of the Oculus Audio SDK.

New Features

  • VST Integration
    • Added head tracking in DAW.
    • Added Volume Unit (VU) meter.
    • Added support for Adobe Audition v 8.1 (Windows and OS X).

API Changes

  • Oculus Native Spatializer for Unity
    • Log ONSP version number when running test scene.
    • Redballgreenball demo scene - changed scale of audio parameters (room size and audio source curves) as well as visual geometry to reflect real-world scale.

Bug Fixes

  • Fixed incorrect Ambisonics rotation when the listener head rotated.
  • Fixed listener rotation for reflections and optimized performance by removing extra silence after reflections.
  • Oculus Native Spatializer for Unity
    • Fixed parameter setting issue in which volume changes and other settings were not set properly.
    • Fixed volume pop and buzzing anomalies when going in and out of Unity app focus.
    • Various crash fixes and CPU optimizations.
  • VST
    • Fixed scrubbing and loss of early reflections in Adobe Audition and potentially other DAWs.

Oculus VR, LLC Software Development Kit License Agreement

Copyright ©  Oculus VR, LLC. All rights reserved.

The text of this may be found at: https://developer.oculus.com/licenses/audio-3.2.2/

Human-Readable Summary*:

You are Free to:

Use, modify, and distribute the Oculus Audio SDK in source and binary form with your applications/software.

With the Following Restrictions:

  • Modifications to the Oculus Audio SDK in source or binary form must be shared with Oculus.

* This human-readable Summary is not a license. It is simply a convenient reference for understanding the full Oculus Audio SDK License Agreement. The Summary is written as a user-friendly interface to the full Oculus Audio SDK License Agreement below. This Summary itself has no legal value, and its contents do not appear in the actual license.

Full-length Legal Copy:

1. Subject to the terms and conditions of this License Agreement (the “License”), Oculus VR, LLC (“Oculus”) hereby grants to you a perpetual, worldwide, non-exclusive, no-charge, royalty-free, sublicenseable copyright license to use, reproduce, redistribute (subject to restrictions below), modify, and improve the software contained in this Oculus Audio Software Development Kit (“AUDIO SDK”). This license is subject to the following terms and conditions:

1.1. This license includes the non-exclusive license and right to use (i) the AUDIO SDK to make applications, content, games and demos (collectively and generally referred to as “Developer Content”) which may incorporate the AUDIO SDK in whole or in part in binary or object code; and (ii) use the AUDIO SDK to create derivative works of the AUDIO SDK itself (“AUDIO SDK Derivatives”), whether in source, binary, or object form, in whole or in part, including third-party software unless otherwise noted.

1.2. AUDIO SDK Derivatives are further defined as source, binary or object code derived exclusively from the AUDIO SDK by you; provided, however, that AUDIO SDK Derivatives do not include the Developer Content (engines, utilities, applications, content, games or demos) which may be developed using the AUDIO SDK. By way of example an application or game or demo that is developed using the AUDIO SDK would not be an AUDIO SDK Derivative, nor would a utility or tool set in a pre-existing game engine that is adapted to work with the AUDIO SDK be a AUDIO SDK Derivative. By way of example, but not limitation, an AUDIO SDK Derivative is or would be: either (i) an adaptation of a utility or piece of code from the AUDIO SDK to improve efficiency; or (ii) an addition of code or improvement to the AUDIO SDK that adds functionality.

1.3 For the sake of clarification when you use the AUDIO SDK (including AUDIO SDK Derivatives) in or with Developer Content, you retain all rights to your Developer Content, and you have no obligations to share or license Developer Content (including your source and object code) to Oculus or any third parties; provided, however, Oculus retains all rights to the AUDIO SDK and the AUDIO SDK Derivatives that may be incorporated into your Developer Content.

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2.1 We hereby grant to you a fully paid up, no-charge, royalty-free, world-wide, in perpetuity, non-exclusive right and license back to use these AUDIO SDK Derivatives solely in conjunction with the AUDIO SDK (or any components of the AUDIO SDK) and/or Developer Content.

2.2 Furthermore, for the sake of clarification, Oculus and its assignees and licensees shall be free to use such AUDIO SDK Derivatives without any approval from you and without compensation or attribution to you.

2.3 You also agree upon Oculus’s request to provide the source and binary code of any AUDIO SDK Derivatives to Oculus. Failure to comply with this request is the basis for automatic termination of this License by Oculus.

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3.1. You may sublicense and redistribute the source, binary, or object code of the AUDIO SDK in whole or in part by itself for no charge. If you license, sublicense or redistribute AUDIO SDK Derivatives in and of themselves (not as a part of a piece of Developer Content) then you may only do that solely with and in conjunction with the AUDIO SDK;

3.2. You must include with all such redistributed or sublicensed AUDIO SDK or AUDIO SDK Derivatives code the following copyright notice: “Copyright © (current year) Oculus VR, LLC. All rights reserved,” and include the list of conditions contained in this Section 3, including the full text of the disclaimer in Section 3.6 below;

3.3. Neither the name of Oculus VR, LLC nor the names of Oculus VR, LLC’s contributors, licensors, employees, or contractors, may be used to endorse or promote products derived from this AUDIO SDK without specific prior written permission of Oculus VR, LLC;

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7. Oculus reserves the right to terminate this License and all your rights hereunder in the event you materially breach this License and fail to cure such breach within ten (10) business days after notice of breach from Oculus.

8. Furthermore, Oculus also reserves the right to cancel or terminate this License for any of the following reasons upon notice to you, subject to the appeal process set forth in Section 16 for a wrongful termination:

  1. Intellectual property infringement by you with Developer Content or AUDIO SDK Derivatives created by you that is used with or by the AUDIO SDK or any part thereof, or any of the AUDIO SDK Derivatives;
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If you believe that your license has been wrongfully terminated under this Section 8 with respect to material breach or with respect to these above conditions, you have the right to appeal the termination of this License under Section 16.

9. This License may be amended by Oculus on a prospective basis, and your usage of the License after such amendments or changes signifies your consent to and acceptance of any such amendments or changes on a going forward basis.

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11. You may not assign any rights or obligations under this License without the advance written consent of Oculus, which may be withheld in its sole discretion. Oculus may assign its rights or obligations under this License in its sole discretion.

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13. Your remedies under this License shall be limited to the right to collect money damages, if any, and you hereby waive your right to injunctive or other equitable relief.

14. Your use of third-party materials included in the AUDIO SDK may be subject to other terms and conditions typically found in separate third-party license agreements or “READ ME” files included with such third-party materials. To the extent such other terms and conditions conflict with the terms and conditions of this License, the former will control with respect to the applicable third-party materials.

15. Oculus may include in the AUDIO SDK additional content (e.g., samples) for demonstration, references or other specific purposes. Such content will be clearly marked in the AUDIO SDK and is subject to any included terms and conditions.

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